← After hours On the bench · 2022 · Machine

The Humanoid

It is a strange feeling, being looked at by something you built. A face that moves, eyes that find you across the room, a torso full of servos, all run from a joystick. It started as a head on the bench in 2022 and kept growing. The first comment it ever got: "That's fantastic, and now it's gonna freak you out."

Three stages of the humanoid: the first head with green eyes in 2022, the full head and torso with its joystick controller in 2024, and the open skull from the side in 2023.
In motion
February 2022. The first head, eyes looking around the room.
May 2024. Head, neck and shoulders, turning to look.
The question

What does it take for a machine to look back at you?

Not to track you. To look at you, the way a person does: a glance, a pause, a small turn of the head. Get that right and people forget there is a motor in there.

How it works

Banks of servos inside the skull and the torso move the face, the eyes and the head. A joystick turns a person’s hand into the head’s movement, so someone can puppeteer it live and make it react to whoever walks up.

Every face was printed, mounted and tested, and most of them were retired. Then it grew shoulders and a chest, printed and bolted on.

Next, it learns to answer for itself: local AI running on the bench, no cloud, so it can see who is there, listen, and decide where to look and what to say.

What's inside Banks of servosAn articulated faceEyes that moveA 3-axis joystick

Role: Design, mechanics, electronics, code

How we think

Start with the part that looks back at you.

Everything else can grow from there. Client work runs the same way: find the one moment people react to, make that work first, and build outward.

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