Hire Charles

Physical Games

Games strangers play together. Built for a crowd, a long day and a lot of enthusiasm, with a line that's part of the fun.

Tell us about the room

  1. 01

    The game

    Rules anyone gets in five seconds, and a round that fits the length of the line.

  2. 02

    Scale

    Big enough for a crowd to play, and for everyone else to watch.

  3. 03

    Scoring and moments

    Lights, sound, and screens when they help the line have fun too.

  4. 04

    Durability

    Built for thousands of players, not dozens. Weather, crowds and long days included.

  5. 05

    Throughput

    The line is part of the design. If the game is good, there will be one.

Everyone already knows how to play

An oversized foosball table where strangers end up on the same team. A pop-a-shot the size of a garage door. The games that work best are the ones people already know, made bigger, louder or stranger. Nobody needs instructions, and nobody looks foolish.

  • A custom game

    A new game built around your idea.

  • A classic, made giant

    A game everyone already knows, made bigger, louder or stranger.

How many people can play at once?
As many as the idea needs. Team games turn strangers into teammates. Single-player games turn the crowd into an audience.
Will it survive a festival?
That's the brief. Built for weather, crowds and long days, with spares, and a reset the staff can do in seconds.

Tell us about the room