Services

We make the part of a program people actually put their hands on. Agencies, production companies and fabricators bring us in when the thing at the center has to work the first time and every time after.

  1. 01

    Interactive objects

    The machine at the center of the room, designed to explain itself and answer the second someone touches it.

    For example: The Big Red Button, Grip Tester

  2. 02

    Physical games

    Games strangers play together, built for a crowd, a long day and a lot of enthusiasm.

    For example: Oversized Foosball

  3. 03

    Sound and light

    Rooms that notice you walked in. A touchscreen is equipment. A room that reacts is an experience.

  4. 04

    Prototypes

    A working version in your hands early, so the idea survives its first meeting with a fabricator.

  1. 01

    Read the room

    What should people feel, and what does the space allow? We answer "can we actually build this?" before anyone promises it.

  2. 02

    Prototype

    A rough working version on the bench, so everyone can touch the idea before it is expensive.

  3. 03

    Build

    Electronics, fabrication and code in our shop, with larger fabricators when a job is bigger than the bench.

  4. 04

    Install and run

    On site when it goes in, and built so the people running it all day never have a bad one.

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