Grip Tester
A carnival grip tester with a brass handle that measured how much you loved a brand, and printed your result.
The thing people put their hands on, and remember.
Arcade machines, oversized games, objects with a personality. Charles comes up with the thing at the center of the room, then designs and builds it in his shop, so it explains itself, answers the second someone touches it, and takes a beating all day.
What it is, what it does, what it says, and why people can't walk past it. The writing matters as much as the wiring.
See it in Grip Tester
How it looks, sounds and feels in the hand, down to the last label and the click of the lever.
See it in The Veneer Display
Rules anyone gets in five seconds, a round that fits the line, and a scale big enough for a crowd to play and watch.
See it in Oversized Foosball
Electronics, sensors, sound, light and code, built and tested in our shop. The cabinet in house, or with a fabricator we trust.
See it in The Humanoid
Staff controls, simple resets, spares, and a machine a good operator can play like an instrument.
Shipped, installed and tested on site, with us there when it goes in.
A carnival grip tester with a hidden camera that catches your face the moment the lights stop. An oversized foosball table where strangers end up on the same team. A pop-a-shot the size of a garage door. The best ones need no instructions: you see it, you know what to do, and you want to do it again.
The ideas come from the bench. Knowing what a motor, a sensor and a good cabinet can do is how you think of a machine nobody has seen before. The technology stays hidden on purpose. People should wonder how it works, not see how it works.
The idea, the design and the build, from first sketch to opening day.
Your concept, made better on the bench, then designed and built in our shop.
A game everyone already knows, made bigger, louder or stranger.
Every build is quoted per project. Materials are billed at cost plus a stated markup, never hidden in the fee.
We reply within a day. Bring the brief, a sketch, or a game you loved as a kid.