The Fry House
A pop-up fry house built around one big red button. Get a good fry, hit it, and the whole room is yours for a few seconds.
The answer is almost always yes. He tells you what yes costs.
A senior creative technologist on your team, a day or two a week. Charles works out how your concepts get made, builds the proof, leads the vendors, and stays responsible for the technology until the doors close.
Five 3D printers, including one that prints in clay. A CNC router, a metal shop, robots that draw and a humanoid that moves. When a concept needs proof, it gets built on his own bench, not ordered from someone else's.
Each concept back with how it gets made, roughly what it costs, and where it will break. Written so your team can decide without him in the room.
See it in Grip Tester
Sensors, controllers, sound, light, code, power and networking, chosen for the room, the schedule and the people who will run it.
See it in The Fry House
A rough version on the bench, so everyone can put their hands on the idea before it's expensive.
See it in The Clay Printer
Developers, fabricators, AV and show control, briefed, quoted, checked and held to it. One person responsible for the technology.
Plain language in the room. Charles sells the idea, not the spec sheet, and answers the hard technical question before it becomes a worry.
Things that never look broken to the staff, and that they can fix with the tools they have.
See it in Oversized Foosball
The fry house button could have been plugged into the wall, with a cable to the speakers. Instead it ran on its own battery and took over the room's sound system over Bluetooth. More parts, more ways to fail, more cost, and a button that could go anywhere. That's the call a creative technologist makes every day: when the extra work buys the magic, and when it doesn't.
Charles has been building both halves since 1999, the hardware and the code. He has also been the creative director on the same jobs, so the technology always serves the idea, not the other way around.
Read the concepts, the budget and the schedule. Meet the creatives, the producers and every vendor touching the technology.
Each idea back with how it gets built, what it costs, and its riskiest part. Written so your team can decide without him in the room.
A working version of the riskiest part, tested until it passes or tells us what to change.
Vendor calls, integration, testing on site, and the people running it trained before the doors open.
A pop-up fry house built around one big red button. Get a good fry, hit it, and the whole room is yours for a few seconds.
Our role: Creative director for the whole fry house. Built the button.
A carnival grip tester with a brass handle that measured how much you loved a brand, and printed your result.
Our role: Concept, writing, electronics, fabrication, code
Numbers that glow through solid wood. A display you can't see until it has something to say.
Our role: Idea, electronics, build
Start here
One to two weeks: a technical read on a set of concepts, or a working prototype of the riskiest part. The easiest way to find out if we work well together.
Not included: Final fabrication, installation.
From $5,200
A day or two a week, on call for your creative and production teams.
Not included: Fabrication, materials, full software builds.
From $11,000 a month
Technical lead for one program, from first concept through install and strike.
Not included: Fabrication and materials.
Quoted per program
Build work, fabrication and materials are always quoted separately from fees for the role, so the two never get tangled.
Charles decides what should be built and builds the proof. Large software builds go to developers he briefs and checks.
If the technology isn't ready, or a simpler thing would work better, he'll say so before you spend the money.
You get Charles on the bench, on the vendor calls and at the install. Not a junior with his title.
I reply within a day. Then a 30-minute call: no deck, no pitch. If it can't be built, I'll tell you that too, and what could be.