The Fry House
A pop-up fry house built around one big red button. Get a good fry, hit it, and the whole room is yours for a few seconds.
A creative director who has already checked it can be built.
Senior creative leadership for your experiential work, a day or two a week. Charles leads the idea, sits in the meetings that decide it, and stays with it all the way to the shop floor and opening day.
Plus an NBA All-Star Game, SXSW, music festivals, mobile tours and product launches. Strategist, then creative technologist, then creative director. Usually the person in the room who knew what was possible, and often the one who built it.
Ideas with the build already worked out underneath them. No beautiful rendering that dies in its first meeting with a fabricator.
See it in Grip Tester
Client meetings, reviews, the pitch. Charles presents the work, defends it, and knows which notes to take and which to push back on.
See it in Oversized Foosball
Clear briefs, decisions written down, and a format that lets designers, producers and fabricators judge an idea without him in the room.
On calls with the shop, at the walkthrough, and on site when it goes in. The idea gets protected all the way to opening day.
See it in The Fry House
Budget, schedule, durability, and what the people running it all day will need. He has built enough of these to know where they break.
Most experiential ideas don't die in the pitch. They die a few weeks later, when someone finally asks how it gets made and what it costs. Every round of notes moves the idea half a step toward safe, until the thing that made it worth doing is gone.
Charles has been the creative director and the builder on the same job, many times. That means the hard questions get answered while the idea is still on paper, and the answers make the idea stronger instead of smaller.
Meet your team, the client and the people who'll build it. Read everything. Ask the questions nobody has asked yet.
Decide what to keep, what to cut and what to push. Briefs and reviews start running on a rhythm.
Where the work stands, what's at risk, and what the next 60 days look like. Then you decide whether to keep going.
Weekly reviews, client meetings, and the shop floor when it's time to build.
A pop-up fry house built around one big red button. Get a good fry, hit it, and the whole room is yours for a few seconds.
Our role: Creative director for the whole fry house. Built the button.
An oversized foosball table built for a World Cup fan festival in Mexico City.
Our role: Creative director, from first concept to the last day of the festival
A café built for Spanish-speaking fans during the 2024 Summer Games in Paris.
Our role: Creative director
Start here
One to two weeks on one problem: crack a pitch, rescue a stuck concept, or set the direction for a new program. The easiest way to find out if we work well together.
Not included: Ongoing leadership, design production.
From $5,200
Two days a week, every week. Part of your team, in your meetings and your channels.
Not included: Design production, project management, fabrication.
From $11,000 a month
One program, from the brief to the last day of the event.
Not included: Fabrication and materials.
Quoted per program
Build work, fabrication and materials are always quoted separately from creative fees, so the two never get tangled.
Charles leads the work. He doesn't replace the designers, producers and builders who make it. If you're short on hands, he'll tell you, and help you find them.
No salary, no benefits, no recruiting. When it's time to hire a full-time creative director, he'll help you find the right one.
You get Charles in the meetings, on the calls and at the install. Not a junior with his title.
I reply within a day. Then a 30-minute call: no deck, no pitch. If it's not a fit, I'll say so, and probably point you to someone who is.